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Written by Jacob A Stevens
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Friday, 11 September 2009 16:11 |
Our friend Tim Winsky, creator of hilarious classics
The Emperor Teaches Typing and
Super Smashed Bros. has just launched the website for his new venture,
TwinSky Games. On his new site, Tim provides fascinating background information on many of his past game development projects, including Riverman Media's
Cash Cow. I encourage you to download the demos, watch the videos, and read his insightful discussion on some of the most bizarre games ever created. |
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Written by Jacob A Stevens
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Tuesday, 01 September 2009 16:56 |
GameDev.net has published a
written version
of the presentation I gave at NAU this spring on the logistics of game development with a small team. Have a look!
http://www.gamedev.net/reference/business/features/indieTips/ |
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Written by Paul Stevens
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Wednesday, 19 August 2009 16:59 |
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RiverMan Media started creating its first game, Cash Cow, about four years ago for the PC. Within the next few weeks, we plan to release the much expanded and improved Cash Cow for the iPhone. The new Cash Cow is far more than just a port. Over the last few years, we've been listening carefully to reviews and player feedback. We've taken all of the suggestions to heart in making our latest game, and we hope that it will be just what new and former Cash Cow players are looking for. Read on to learn about what's new in Cash Cow, and how we combined suggestions from players with our own ideas to make a game that we think players will really enjoy.
UPDATE: Cash Cow now available!!
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Read more: Cash Cow: From 2005 to 2009
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Written by Jacob A Stevens
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Monday, 20 July 2009 21:11 |
Our friends at Plasmaworks have just released Wyrmhunter, their first game for iPhone! It's a bit like minesweeper, where you use logic and the process of elimination to track down monsters. It's got a polished, sci-fi theme and is the perfect way to kill time (and challenge your mind) with the iPhone!
Click here to check out Wyrmhunter on the iTunes Store!
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Written by Paul Stevens
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Monday, 20 July 2009 05:00 |
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A few months ago, RiverMan Media began developing games for the iPhone and iPod Touch. Not surprisingly, the iPhone development software only runs on the Mac, and so I, a lifelong PC user, had to learn the other side. This article is all about what it took to adjust to the Mac as a game programmer, and what I did to get my user environment as comfortable as possible. I'll show you exactly how I went from disliking a Mac out of the box to enjoying it thoroughly.
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Read more: A PC Programmer On The Mac
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