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Madstone Wallpaper
Written by Paul Stevens   
Sunday, 19 July 2009 23:31

This is my favorite background wallpaper of all time, sized 1280x1024.

All of MadStone's excellent art comes from Jacob Stevens. I love all of the backgrounds in the game, but this one may well be my favorite, so I decided to resize the original high-res image into a wallpaper. After I realized how great it looks, I quickly set it as the background for all of my computers.


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Practical Tips for Small Team Game Development
Written by Jacob A Stevens   
Tuesday, 17 March 2009 01:34

Last week I gave a talk to the Northern Arizona University ACM chapter on my experiences developing games with a small team. The presentation is geared toward small, independent, teams, but I hope it will be valuable to anyone interested in creating games! You can download the presentation in PowerPoint or PDF format:

Practical Tips for Small Team Game Development

PowerPoint: small_team_gamedev_riverman.ppt
PDF: small_team_gamedev_riverman.pdf

 
Digital Color Mixing Exercise
Written by Jacob A Stevens   
Monday, 09 March 2009 22:53
Photoshop Tip: Get rid of ghost outlines around sprites

One of the toughest aspects of creating digital art is grasping how computers produce different colors. Mixing red, green, and blue light is quite different than mixing colors of paint. However, choosing colors via RGB values is fundamental to working digitally.

This exercise will help you intuitively feel how red, green, and blue light combine to create the entire gamut of visible colors. We will also explore the opposite of additive RGB color mixing: subtractive CMY (cyan, magenta, yellow) color synthesis.

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Photoshop Tip: Get rid of ghost outlines around sprites
Written by Jacob A Stevens   
Wednesday, 04 February 2009 21:43

There’s a nasty little problem that happens when you use hardware-accelerated textures to render sprites in a 2D game. The edges of your sprites, which look nice and clean in Photoshop, take on unsightly “ghost” outlines when the sprites are scaled, rotated, or drawn at non-integer coordinates. The outlines are fuzzy, blink in and out, and are painfully distracting! I ran into this problem in our first game, Cash Cow, and only now have I found a consistent way to fix it.

Photoshop Tip: Get rid of ghost outlines around sprites
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Chrono Trigger DS: Completionist Secrets
Written by Paul Stevens   
Tuesday, 27 January 2009 00:57

I love Chrono Trigger, and for the past couple months I've been playing a ton of Chrono Trigger on the DS. This page is all about the secrets that only a completionist has the drive to find. It's a work in progress, and I'll be adding to it as I come up with more interesting things to report. I'll also answer any Chrono Trigger questions here.
Latest Update: Lord of the Dance

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