|
Page 1 of 2 Super Smash Bros. Brawl: Learn all about how to play Zero Suit Samus, from the basics to more advanced attacks.
Smash School: Zero Suit Samus Course Description: Learn some solid combat tactics with Zero Suit Samus. I’ll start off with a general overview of how to play Zero Suit Samus, then move on to her individual moves and when to use them. Finally, I’ll cover some combinations, juggles, and KO techniques. Skill Level: This guide is not for beginners or tournament players, but for people somewhere in between. You'll get the most out of it if you can at least execute smashes and tripple just confidently. For total beginners, you may want to check out some of my more basic guides, like this one on ground attacks: http://rivermanmedia.com/features/7-smash-school-101-taps-tilts-and-smashes. FOR MORE ADVANCED PLAYERS, here are some great "Zamus" resources: Overview: Zero Suit Samus is a fast character with a huge variety of moves, including long reach moves and a projectile, with a great recovery. Her main weaknesses are that she is light and her smashes are a bit less powerful than average. How to choose her: Pick Samus normally. When you are ready to move to the next screen (usually the stage selection screen), hold a shield button as you hit start, and you’ll shed your suit as the battle starts. You can also change to her by quickly taunting as Samus (see the taunt transform link above), or using Samus’s final smash (which changes you automatically). Attack Summary Easy KO moves: plasma whip (side+B), from the ground or in the air as an edge guard up aerial, the higher they are the better Flip Jump (down+B, then hit an attack button to kick shortly after), used over the course edge as a spike, or toward the edge as a side-KO. forward smash forward aerial (the second kick), especially as an edge guard back aerial, close to the course edge
Easy Juggle/combo moves: Dash attack- starts juggles nicely. Jabs- ditto. Down tilt- quick trip move that can lead in to others. Up tilt- your second fastest move; hits them upward. Plasma wire- pull opponents down toward you and stun them long enough to follow up. Up smash- hits them up a short distance with good damage. Down aerial- use it against an airborne character for an easy hit.
General ideas: Zero Suit Samus is fast like Sheik. This means that you want to use your speed to your advantage. Try not to leave your opponent alone any longer then you have to. Be attacking them constantly to keep them confused, disoriented, and unable to strike back. Unlike Sheik, Zero Suit Samus also has two long reach moves: her forward smash and her plasma whip (side+B). These moves (the plasma whip in particular) give you the option to approach slowly and smack your opponent with the end of your whip, keeping them at a distance. Zero Suit Samus also has several spikes (moves that hit your opponent straight down). These are great for KOing a player who is trying to recover. You can do these spikes without much risk because you have such a strong recovery (when you include your Down+B move, the flip jump). Continue to the move list-->
|