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Animated Explosion Tutorial in DarkTree Textures
Animated Explosion Tutorial in DarkTree Textures - Rendering the Animation
Written by Jacob A Stevens   
Tuesday, 13 May 2008 19:43
Article Index
Animated Explosion Tutorial in DarkTree Textures
Choosing a Base Component
Animating the Fireball
Navigating 3D Texture Space
Rendering the Animation
All Pages

Rendering the Animation

Now that your effect is complete, let’s render it to a sequence of bitmaps, which could be put into a game. Right click the root component (Gradient Mask) and choose “Send to Bitmap Renderer.” This opens DarkTree’s export utility.

bitmap renderer
DarkTree’s Bitmap Renderer

The interface here is straightforward. You can choose filename, size, anti-aliasing options, etc. Export your frames to a movie or series of images and bask in the glow of your new animation!

explosion

DarkTree Textures is one of the most versatile and elegant tools I’ve ever used. I’ve used in every game I’ve ever work on for the last several years, and I still continue to discover new techniques for creating cool textures and effects.

Each of the DarkTree components has an excellent help page that will help you understand its intricacies. Now that you have a basic understanding of how the program works, I’d also recommend looking through the excellent examples that the program comes with. They do some wild and wacky things that I’m sure will give you new ideas!

I know I sound like a broken record, but I really think that DarkTree Textures is a wonderful program that pros and novices alike can benefit from. Give it a try!

You can download the source file for this tutorial here:

explosion.dstc

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