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Animated Explosion Tutorial in DarkTree Textures
Animated Explosion Tutorial in DarkTree Textures - Navigating 3D Texture Space
Written by Jacob A Stevens   
Tuesday, 13 May 2008 19:43
Article Index
Animated Explosion Tutorial in DarkTree Textures
Choosing a Base Component
Animating the Fireball
Navigating 3D Texture Space
Rendering the Animation
All Pages

Navigating 3D Texture Space

Our animation is looking great but let’s do one more thing to make it even more dynamic. Every component in DarkTree textures actually produces a 3D output. You just see one slice of the output at a time. By sliding along the z-axis over time, a noise component will appear to morph and change shade.

Create a new Transform->Translate component to the right of your Clouds. Hook the “Percent Moved” input of the Translate component to the output of the Time component that you already made. Then connect the Background input to the output of the Clouds component. Edit the Translate component so X-Amount and Y-Amount are 0.0, and Z-Amount is something like 0.5.

If you preview the animation now, you’ll see that the puffs of clouds are more dynamic and lifelike.

Coloring the Explosion

We’re done with the construction of the animation. Now all that’s left is to color it using a gradient map. Drag a Gradient->Gradient Mask component into the Root slow of your tree. Connect its Mask input to the output of your translate component. Then edit the Gradient Mask so its parameters look something like this:

gradient map
Parameters for the Gradient Map

The complete DarkTree should look like this:

full tree
Complete Explosion DarkTree

Preview the animation and you’ll be pleasantly surprised. It’s very convincing and only took a few minutes to put together.



 

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